Many players magnetise their models to have an option to change their weapons. But even if you're a hobbyist keeping faithful to one model configuration, you may benefit from magnetising some parts
How to magnetise miniatures
Resin/finecast miniatures are notoriously fragile
I made the lance arm of this knight magnetised so that it breaks loose before it breaks in half.
Even some plastic models have poses that make them break easily
Swords are thin and thus difficult to pin. But you can magnetise the entire arm.
To make the process easy for you use magnets to hold magnets.
Magnetising is really easy:
Buy a heap of 3mm magnets from eBay or wherever. They are cheap and easy to obtain.
Drill 3mm holes in the model parts. Start with a thin drill for extra precision and then move to the required diameter.
Position the magnets carefully observing their polarity. To make things easier use other magnets to form a rod for handling them.
Extra tip: I keep the polarity consistent across my entire model collection so that I can potentially swap weapons or bases between models.
I also magnetise elements that stick out and make the model difficult to transport, like the banner pole on the picture below. Note that models in the cart are on normal bases and are removable as well:
Taking down notes seems to be a must when you have hundreds of paints to choose from. But it takes time and the notes can be easily lost over time. There is another, quick and secure way however: snapshots taken with your phone that are kept in a dedicated album. »
Originally designed to fill gaps in failed finecast miniatures it does a really bad job at that. However it works great for adding texture to models and fixing problems with the "Chinese import" quality Games Workshop terrain »